There are different families of monsters, each unique to their own planet (no two same families on two different planets).
Updating 1. Planet 2. Family 3. Is it a King/Boss?
Types of monsters
Within a single family, it is possible to see monsters with various and distinct attributes. For example, some are more defensive while some others are more offensive. The following is a list of those different possible types. Note that some types might be inexistent in some families.
|Guard||Defense, HP||Accuracy, Magic Defense, Attack Speed||Soldier, Muse|
|Fighter||HP, Attack Power, Defense||Magic Defense, Dodge, Attack Speed||Soldier, Hawker|
|Warrior||HP, High Attack Power||Magic Defense Dodge||Soldier, Dealer|
|Ranger||Accuracy, Magic Defense, Attack Speed||Defense||Hawker, Dealer|
|Hunter||High Accuracy, High Magic Defense, Dodge||HP, Defense||Muse, Dealer|
|Magician||Attack Power, Magic Defense||Defense, Dodge||Muse, Dealer|
|Leader||Highly Aggressive||Magic Defense||---|
|King / Boss||Highly Aggressive, High HP||---||---|
|Elites||High Accuracy, High Dodge||---||---|
Monster levels in ROSE is not shown when a player click on them. Their levels are differentiated by the color of their names. The following is a list of the different possible colors of monster names:
|Text||Level Difference||Exp %||Difficulty||Drops|
|Grey||-20||10% base experience||Very Easy||Low rate of Drops|
|Azure||-15||25% base experience||Very Easy||Low rate of Drops|
|Blue||-10||50% base experience||Very Easy||Low rate of Drops|
|Green||-5||75% base experience||Easy||Lower than Normal rate of Drops|
|Yellow||0||100% base experience||Normal||Normal rate of Drops|
Monsters have different states such as being aggressive or passive. Here is a list of those different possible states:
- Passive: Such monsters won't react if there are players nearby. However, they will retaliate as soon as they are targeted.
- Aggressive: When a player comes within attack range of a monster, it later will start attacking him/her right away.
- Supportive: Such monsters are usually passive until one of their nearby comrades are being attacked. They will then charge into the fight as well to help defend against the enemy.
A player usually has a palette of skills that he may use to fight monsters. They either deal great damage and/or inflict some kind of status ailment such as Slow or decreased Defense. Those offensive skills, when used, often boost the Exp gain one may receive against a monster (partially linked to overkills). Some skills may hit several monsters at the same time. Those are called "Area of Effect" skills (AoE).